Institute for the Future
Down Time consists of a set of twenty-one short fables named for, and metaphorically based on, computer jargon. In these stories a couple of dozen characters from many walks of life in a mythical Silicon Valley move and interact in complex ways through one another’s lives. Although structurally the project may present similarities with some of the films of Robert Altman, notably Nashville,Short Cuts and Pret-a-Porter, in Down Time the effect is a mosaic portrait of a subculture, not a linear narrative, and the readers may generate other stories.
The Down Time stories (the title story based on what it is called when computers fail) are each relatively brief (around 2000 words), and depict a small incident or set of incidents, covering everything from manufacturing accidents to the seductive lure of databases. Because a character may appear at one time as the protagonist in a story, at another only briefly as a supporting figure, it is possible to create other slices through the narrative. For example, the reader/user may follow a character instead of an incident, or an image or motif. Down Time Interactive allows this to happen.
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In review
Hosted at Debreceni Egyetem (University of Debrecen) (Lajos Kossuth University)
Debrecen, Hungary
July 5, 1998 - July 10, 1998
109 works by 129 authors indexed
Conference website: https://web.archive.org/web/19991022041140/http://lingua.arts.klte.hu/allcach98/
References: http://web.archive.org/web/19990225164509/http://lingua.arts.klte.hu/allcach98/abst/jegyzek.htm
Attendance: ~60 (https://web.archive.org/web/19990128030244/http://lingua.arts.klte.hu/allcach98/listpar3.htm)